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Algonquin arcade pulls violent video games

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Drake Johnston, 9, of Wyoming, Ill., plays the arcade game Ballistics while at the newly opened No Limit Arcade in Algonquin. No Limits Arcade is a 1980s type arcade that features 60 games and unlimited play after paying the entry fee of $15 or $20. (Sarah Nader – snader@shawmedia.com)

ALGONQUIN – The owners of No Limit Arcade watched recently as a kid playing a first-person shooting game pointed the plastic arcade gun at a friend.

“Bam, you’re dead,” co-owner Mark Battaglia recalled one kid saying to the other.

“Bam you’re dead,” replied the other as he pretended to shoot his friend.

With the Dec. 14 shootings in Newtown, Conn., fresh in their minds, Battaglia and co-owner Kevin Slota decided to eliminate arcade games that involved shooting other humans from their business at 2719 W. Algonquin Road.

Psychologists and activists are split as to whether there is a correlation between video games and violence. Some argue that playing violent games leads to aggressive behavior and increases one’s propensity for violence. Others believe video games are used as scapegoats without addressing the real causes of violent behavior.

Battaglia and Slota don’t claim to know the answer, but felt it was important to make their arcade more family-friendly.

They played every game in their arcade and settled on 12 games they felt were too violent for young children, including “Revolution X,” “Crisis Zone” and “The House of the Dead.” The games are unplugged and moved to the side of the store. They will be sold.

Battaglia knows that removing overly violent games won’t stop gun violence, but he believes his arcade should be sending a better message.

“We just thought we’d rather be part of the solution than part of the problem,” he said.


The debate on video games

The “problem,” as Battaglia sees it, is the increase in mass shootings in the United States. There have been at least 62 mass shootings in the U.S. since 1982, 25 of which have occurred since 2006, according to a study done by Mother Jones. Vice President Joe Biden met last week with representatives from the video game industry as he drafts the Obama administration’s response to the Sandy Hook shootings, which is expected to be released this week.

Christopher Ferguson, associate professor of psychology and criminal justice at Texas A&M International University, believes video games have nothing to do with real-world violence.

“There’s no evidence to link video games and violence,” Ferguson said. “There’s a moral panic after something like Sandy Hook. People are desperate for answers. It’s a natural reaction.”

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