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Algonquin arcade pulls violent video games

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Ferguson points to studies in journals such as Computers in Human Behavior, Applied Cognitive Psychology, and his own study in the Journal of Youth and Adolescence, that found that video game use is not an indicator of violent behavior.

He said research done by ChildStats.gov shows violent crimes committed by youth ages 12-17 is at a 40-year low, while the popularity of violent video games has risen. And he compared the United States with the Netherlands and South Korea, both of which have higher video game use per capita yet have lower violent crime rates.

“People want a boogie man, someone to blame,” he said. “The country gets distracted by the wrong issue. It’s a bad direction for the national conversation.”

Melissa Henson, director of communications and public education at the Parent Television Council, disagreed with Ferguson’s findings and commended No Limit Arcade.

“I applaud them,” she said. “Young children should not have such easy access to violent media.”

In an awareness campaign in California, the Parent Television Council, an organization that provides information to parents about potentially harmful media, presented research from psychologists who found that video games could be a contributing factor to violent behavior.

“The same areas of the brain are stimulated, whether it’s from real violence or video game violence,” she said, citing evidence from Ohio State psychology professor Brad Bushman, whose study found that violent video games increase aggressive thoughts, angry feelings, physiological arousal such as increased heart rate, and aggressive behavior.

“Playing violent video games causes more violent behavior,” Bushman said. “It doesn’t mean you will be a school shooter, but it can predict if you are more likely to get into fights.”


Returning to roots

Part of the reason Battaglia and Slota removed the games had to do with their clientele, which is mostly dads and young kids – not the high school and young adult crowd they expected when the arcade opened.

“With ‘The House of the Dead,’ the graphics have lots of blood and guts. It was a little too much,” Battaglia said. “If you’ve got some 5-year-old that’s scared of the dark to begin with, and you’ve got something coming at you swinging knives and blowing his brains up, that’s a little too much.”


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